Digital embodiment can provide a means to promote empathy toward people in the past, but it can also be problematic. When trying to create my own character, it definitely made me think of who I was trying to represent, how I was engaging with stereotypes, and my own personal biases and interpretations. In that way, it may have helped me build some more knowledge of my own interactions with this historical figure. However, I also found it difficult in how historically inaccurate it feels to try to represent someone in the past while at the same time the player may not question how I chose to present this person.
While I find there can be issues in how characters are chosen to be represented and also in the ways in which people view those characters once they are out in the digital world, I feel it is more effective and engaging to have a character in a virtual world than to feel as though you are simply yourself walking through a ghost town. The “Dangerous Embodiments” virtual world made it apparent how important the interactions between virtual people are as well, and how coded all these interactions are. I think that these new technologies can have interesting implications in promoting empathy between different people, however as many of these embodiments deal with very sensitive material, people must be very careful in how they choose to represent the characters.