Founding of the Bank of England, financial and commercial “revolutions”

Founded on July 27th, 1694 by royal charter under William and Mary (two of its original stakeholders), one of the institution’s major duties was to keep ownership of the nation’s debt and to help manage finances for the war with France.[1]

The foundation of the bank represented a crucial milestone of the Commercial Revolution, which had begun in Europe as early as the 11th century. In England, the Commercial Revolution would define the nature of the relationship between the state and the economy. As a tool of the monarchy, the bank was an attempt minimize the influence England’s creditors could exert on the crown. The bank was the beginning of the economic transition from agricultural goods and raw materials to an economy reliant on banking, stock exchange, and insurance. This new service economy was part of a symbiotic relationship with England’s growing mercantile fleet that generated the demand for the services. In fact, the Bank of England began as a joint-stock operation.[2]

The strength of England’s financial service sector caused ripple effects throughout English society. Well before the foundation of the bank, the new class of wealthy clerks and merchants laid the foundations of the British middle class. The most successful of these early financiers pushed their way into influential political positions, since they possessed the capital that the land-rich aristocracy lacked. An early example, Thomas Cromwell used his foothold in trade to become a successful lawyer and was one of the major players in the English Reformation.[3] His distant relative, Oliver Cromwell, would control England for five years as Lord Protector. The bank marked the institutionalization of whole sector of professions that had long been looked down upon and demonstrated the success of these professionals in securing their stake in the country as a whole.

[1] “Our History.” Bank of England, 5 Dec. 2017, www.bankofengland.co.uk/about/history.

[2] Henry Keyser, The law relating to transactions on the stock exchange, (Oxford [Oxfordshire]: Oxford University Press, 1850), 1.

[3] F. Donald Logan, “Thomas Cromwell and the Vicegerency in Spirituals: A Revisitation,” The English Historical Review, (July 1988): 103 (408): 658–67. JSTOR 572696

First Census and the Demographic Transition

The late eighteenth century marked a period of intense demographic changes in Britain. Having remained relatively stable at 5.1 million through the seventeenth century, the British population reached eight million at the end of the following century. Mortality crises caused by widespread disease (plague) and agricultural dearth was notably less frequent by this time and contributed in its absence to the population boom. The rising prominence of the industrial sector in the economy, too, was linked to the demographic growth of the period. Many citizens participated in the mass transition from finding work in the agricultural, trades, and cottage industry to that in the large-scale mineral processing and consumer goods industry. Evidently, Britain’s ‘dual economy’ of the feudal-industrial order shifted from a 90-10 percentage split in 1760 to a remarkable 50-50 in 1830.

Of course, the hallmarks of progress did not come without their underlying currents of unease. As Britain began to undertake a heightened consumer revolution and unprecedented numbers in the wage labor force, government agencies, social scientists of a budding field, and everyday citizens alike internalized growing concerns about the exploding population. The wary wave of thought affected perspective on the sustainability of traditional parish-based welfare, structures of poverty, the inevitability of famine, and other issues.  In 1798, Thomas Malthus published his fears that spoke for a generation: An Essay on the Principle of Population. Following Malthus’s publication, the Parliament enacted the Census Act of 1800 to place matters of accounting for and regulating demographic changes in governing hands—in the form of a ten-year census collection cycle. 1801 saw the distribution of the first ever census in Britain.

Fideler, Paul. Social Welfare in Pre-Industrial England: The Old Poor Law Tradition. Hampshire: Palgrave MacMillan, 2006. Print.

Office for National Statistics United Kingdom. Focus on People and Migration. Hampshire: Palgrave MacMillan, 2005. Accessed web version 21 Jan. 2018.

Timmins, Geoff. “Working Life and the First Modern Census.” BBC History. Last updated 18 Sept. 2014. Accessed 21 Jan. 2018. Web.

County Asylums Act

The County Asylums Act of 1808 established the foundations of a national institutional network of insane asylums. It authorized the founding of publicly funded, county asylums to accommodate more mentally ill people. These asylums particularly helped paupers, whose other choices were remaining in their potentially hostile communities or living in workhouses. This Act stemmed from a string of legislation in the 18th century attempting to curb abuses in asylums, some of which were founded in the 14th century with unchanging views on treatment. Bethlem hospital was the most important example of this medieval approach to mental illness. In Bethlem, patients were on display to the public. People came to visit as one in the 21st century goes to visit a zoo: for entertainment and to gawk. This came to be the 18th and 19th century standard of what not to do in caring for the mentally ill.  However, at institutions like St. Luke’s (founded in 1751 to accommodate more people than could Bethlem), the desire to give patients privacy led to a lack of visitation by outside officials, leading to rampant abuse. From 1750-1850, provision for the insane through private, volunteer-based, and publicly-funded asylums attempted to improve the abusive conditions through establishing networks and more centralized systems of quality control through visitation. However, enforcement was inconsistent due to its local nature until the passing of the County Asylums Act. This Act and the national network it created were turning points in the push for asylum reform.

Sources:

Smith, Leonard. ‘“The Keeper Himself Must be Kept’: Visitation and the Lunatic Asylum in England 1750-1850,” Clio Medica, Vol. 86 (2010): 199-222.

Beccaria publishes On Crime and Punishment

In 1764, Cesare Beccaria published On Crime and Punishment, a work that advocated for reform in the European criminal justice system. Borrowing from the works of Enlightenment philosophers such as Montesquieu, Beccaria advocated for a system in which penalties matched the severity of the crimes they punished and where the threat of the gallows wasn’t the main tool for keeping the citizenry in line. This idea of institutions being judged on what did the most good for the most people foreshadows the ideas of utilitarianism that would become better developed in the early 19th century.

The work was a hit across Europe, and as other philosophers read it, a new, more enlightened, way of looking at punishment emerged. The emphasis began to shift away from purely punitive measures and towards the idea of reforming criminals. Drawing from the Enlightenment idea of the perfectibility of humans, reformers believed they could devise institutions that would turn criminals into better people.

The Englishman Jeremy Bentham was one such reformer. Remembered as one of the pioneering philosophers in the development of utilitarianism, Bentham took the ideas that Beccaria alluded to and applied them to life as a whole rather than just criminal justice. He believed that the best way to manage society was through a broad network of institutions that confined people based on their category, such as pauper or orphan, and controlled every aspect of their inhabitants’ lives. While Bentham’s so-called panopticons never came to dominate Europe, the idea of a total institution being used to reform certain social groups formed the basic scaffold of what many workhouses aimed to do.

Allen, Francis A. “Cesare Beccaria.” Encyclopædia Britannica. June 20, 2017. Accessed January 17, 2018. www./britannica.com/biography/Cesare-Beccaria

Driver, Julia. “The History of Utilitarianism.” Stanford Encyclopedia of Philosophy. March 27, 2009. Accessed January 2, 2018. https://plato.stanford.edu/entries/utilitarianism-history/

Ignatieff, Michael. A Just Measure of Pain: Penitentiaries in the Industrial Revolution, 1750-1850. 1st ed. New York: Pantheon Books, 1978.

Jenner’s vaccination against smallpox and medical advances of the 18th century

In 18th-century Europe, smallpox, commonly known as the “speckled monster”, affected all levels of society: from the elite to the poor. Jenner’s vaccination against smallpox radically changed public health in England and laid the foundations of modern immunology.

At age 13, Edward Jenner was apprenticed to a country surgeon and apothecary near Bristol. There, he learned that dairymaids never had smallpox after suffering from cowpox. Ten years later, whilst practicing medicine, he pondered the phenomenon of smallpox-resistant dairymaids and concluded that exposure to cowpox protected the dairymaids against smallpox and that this immunity could be transmitted from one person to another. He decided to investigate further. In May 1796, Jenner inoculated cowpox lesions from a sick dairymaid, and placed it in an 8-year-old boy. The boy fell sick but recovered after 10 days. Then, Jenner inoculated the boy with smallpox lesions and no smallpox developed. The boy was immune to smallpox.

After this major discovery, Jenner encouraged all people to get vaccinated and even built a hut beside his house to vaccinate the poor for free. His vaccination program was so significant to the public health initiative that poor law officials almost immediately adopted Jenner’s method to vaccinate the poor. “Pest houses” were often erected adjacent to the workhouses to contain the poor that were either afflicted by smallpox or had just received the vaccination. By 1800, most European countries adopted vaccination practices. Ultimately, Jenner’s push to vaccinate all people emphasized the need for more public health and social welfare initiatives in England.

 

Sources:

Stefan Riedel, “Edward Jenner and the history of smallpox and vaccination,” Proceedings (Baylor University Medical Center) 18 (January 2005): 21-25.

Higginbotham, Peter. “Loddon and Clavering, Norfolk.” Accessed January 21, 2018. http://www.workhouses.org.uk/Loddon/

Passage of the Slave Trade Act

For roughly 200 years, from the middle of the 17th century to 1807, Britain was heavily involved in the trade of slaves from Africa to its colonies in the Caribbean and America. During this time, British slave traders transported approximately 3.1 million Africans to the Caribbean and Americas, 2.7 million of whom survived the gruesome middle passage. The 18th century abolition movement in Britain, a popular response to atrocities of the slave trade, was based on the same Enlightenment and Protestant principles that informed discussion of reform of the English poor laws.

The movement emerged in the 18th century with such early abolitionists as Thomas Clarkson, William Wilberforce, and Josiah Wedgewood, and gained momentum towards the end of the century. Many of those who supported the movement at its height were white women, including Mary Birkett, Hannah More and Mary Wollstonecraft, as well as many working and middle-class women. Olaudah Equiano, a former slave who had bought his freedom, published an autobiography which described the horrors he had endured as a slave. This autobiography brought more attention to the abolitionist movement, as did the involvement and contributions of other Africans.

The Abolition of Slave Trade Act was passed in 1807 and officially banned involvement of any British ship in the trade of slaves. Scholars argue British Enlightenment thought and Protestant religious values, by inspiring widespread critiques of slavery, drove the abolitionist movement in Britain. Quakers, Evangelists, and Rational Dissenters are cited as the most vocal religious groups in the movement.

Page, Anthony. “Rational Dissent, Enlightenment, and Abolition of the British Slave Trade.” The Historical Journal 54, no. 3 (2011): 741-72. http://www.jstor.org/stable/23017270.

“Abolition of Slavery.” The National Archives. http://www.nationalarchives.gov.uk/slavery/. (Accessed January 20th, 2018)

Ali, Linda, and Siblon, John. “Abolition of the Slave Trade.” Black Presence: Asian and Black History in Britian, 1500-1850. The National Archives. http://www.nationalarchives.gov.uk/pathways/blackhistory/rights/abolition.htm. (Accessed January 20th, 2018)

Discussion of Drama in the Delta

The discussion on authenticity and accuracy in Drama in the Delta demonstrated how complex the issues of representation are in creating and designing video games and other digital media to capture historical memories. Drama in the Delta is a game wrought with racial tensions, making it that much more difficult to represent in a non-problematic way. The game uses real-world documents and images to explain the virtual world and the author of the article discussed how the prototype of the game came across as telling the reality versus allowing the player to experience and engage with it. In a scenario such as with this game, the world references a very traumatic time in our collective memory. Therefore, this game must be extra sensitive to how it represents this world.

Although the design of the prototype is more “telling” than “experiencing”, “telling” allows for greater control and accuracy in the representation of the time period. However, you then lose the greater emotional connection to the game and that moment in history. Just as with historical fiction in literature, we cannot take the narrative of the game as a completely accurate representation of the past. In video games it is important to represent the time period as accurately as possible and with as little bias as possible, but allowing the narrative to depart from exact reality can foster deeper understandings of the systems of racism during that era. The important thing to note is that these games must not claim to be completely historically accurate, but rather a single informed perspective on the time period. These games are important in forming emotional and deep connections to history.

 

Response to “Discussion: Historical Accuracy and Historical Video Games?”

In my classes so far, I’ve had many discussions over the “historical accuracy” of a variety of mediums, spanning from the musical Hamilton in a history class, to the movie Gladiator and other movies and TV shows based on the Romans in a classics course. There’s a reason my professors created space in their very limited time frame  to touch on modern depictions of the past. While a “fun” assignment, it also lead to engaging discussions on modern portrayals of historical events, the historical narrative it follows and/or undermines, and benefits and drawbacks of having something not entirely historically accurate consumed by a wider audience who is not necessarily aware of how accurate it is or isn’t.

One of the takeaway from these discussions tends to be that regardless of historical accuracy, the story is still valuable to the public because it engages people, leaving those who want to learn more a reference point to see what things are historically plausible and what was artistic liberty etc. It’s foolish and a bit patronizing to assume that the audience to these stories aren’t aware that liberties were very likely taken. It’s historical fiction, as you say, and games and/or narratives that approach their historical setting should be regarded as such.

Historically Authentic Ethics in Video Games

An enormous challenge in creating a historically authentic video game is simulating the contemporary ethics and value system. When the game is set in a historically traumatic situation, the stakes are even higher. A conscientious developer must represent a person’s available choices and their consequences, forcing the player to use an unfamiliar ethics system. Yet, the developer must preserve the player-character’s agency to engage the player.

 

The ethics system is foregrounded in Crusader Kings II, as reviewer Peter Christiansen notes. I was particularly fascinated by the nuanced way the developers incorporated the seven sins and virtues, enriching the immersive experience and educational value. However, you play a head of household: the epitome of traditional history. What might happen if developers explored history from below? How would a peasant’s available choices fit into the game’s ethical framework?

 

Verdun and Drama in the Delta focus on less enfranchised characters. In Verdun, a World War I soldier dies for rushing out of the trenches alone and, conversely, a squad does better after playing together for longer. This teaches the player to work together and shun personal glory, as trench warfare did. According to Mark Sample’s review, Drama in the Delta restricts the player’s path, but the historical situation provides ample opportunities to simulate agency within a restrictive society. Hopefully these developers rise to the imaginative challenge of refining the games’ ethics systems as much as Crusader Kings II in order to deepen players’ experience of being a traditionally disenfranchised actor.

Expectations of Historical Games

In many RPG’s I’ve played, actions taken by players can and will often times influence the way in which players will experience the game. Often times the outcome may be the similar or even the same, but the players path towards that eventual ending, will be different. One thing that I will say is that video games often do provide a great insight to tone, mood, and nature of historical events. Often times game developers care deeply about the way in which the game develops its storyline as well as the way in which the players interact with the game. In the case of historical video games, developers have to balance between an accurate historical narrative and an appealing game in which players enjoy the content of the game and are willing to make the purchase. In the industry developers are expected to create an immersive, user friendly game that appeals to a variety of gamers and to expect a video game to contain 100% historical accuracy is not very fair. Other mediums such as literature or historical films should be expected to contain historical accuracy, but perhaps not video games. Of course, relative accuracy is still important as a historical video game should contain much of the authentic history McCall and Chapman discuss.