Reflections on the Virtual Pompeii

The project of virtual pompeii basically showed the model of a building within two different ambient backgrounds. One at night and the other in the day time. The building resembles that from a Mine Craft at a distance, but if we get close enough, we find that the building has far more details then previously expected. We can notice the swaying flames on the torch models, and we can distinguish leaves from wigs on a plant. The project gives us a very nice reconstruction of what a building in Pompeii in the long past history may look like. We can observe tons of details including the patterns and painting on walls, the coloring of pillars and the design of religious altars. It is a finely made model, and one may only improve on the texture qualities.

However, this model has its defects in its ability of providing a funny experience. Just like the model of the workhouse we used to explore, this model only allows player to behave like a camera existing in another space. Players can only observe the historical objects, but can’t have any interaction with the observed building. Also, only the aspect of material culture is reflected in this project, but no information of people is demostrated. Players can see religious altars, but they are not able to understand how the ritual goes. In general, players can get a comprehensive view of the past.

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