I think that digital embodiments like avatars can be very useful in combating stereotypes and promoting empathy, but only if they are researched and implemented in a methodical and careful manner. For example, if the differences in an avatar are superficial and don’t impact gameplay (however interactive that gameplay might be), then they won’t exactly do much of anything for the player. A good example of this is shown in the video game The Sims, where in the semi-realistic world the game creates, you could be a 7 foot tall blue person and no one would bat an eye. I think that technically the Digital Embodiments projects fall into this category, if only because the project is unfinished. If the project is finished with, say, NPC interactions and in-game objectives (and collision detection), I think the game could provide interested parties a chance to step in the shoes of different individuals in the conflict. Otherwise, it’s really just an exercise in model making,